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Trait Abilities
These are a universally shared list of abilities that any helot may perform by having the necessary Trait Points in their reserves. They are instant and can be used at any time during any player’s command round unless otherwise noted.
Willpower Abilities
Somebody’s been eating their Wheaties! Capitalize on your helot’s apparent physical and mental fortitude.
I’M STILL STANDING
Description: Your helot will not take this lying down, literally.
Cost: (3) Willpower Trait Reserves
Effect: Instantly stand from a prone position.
Special Instructions: Use to nullify a prone stance or after a failed prone roll. Can be used at any time.
MERELY A FLESH WOUND
Description: That attack looked worse than it was. ‘Tis but a scratch.
Cost: (4) Willpower Trait Reserves
Effect: Ignore Overall Condition damage. If the attack damaged a location, take location damage as normal.
Special Instructions: Use after a successful attack has been inflicted on your helot.
PERSEVERANCE
Description: Don’t give up. You can do it!
Cost: (5) Willpower Trait Reserves
Effect: Re-Roll dice after an undesired outcome.
Special Instructions: This can be used at any time for any reason.
Instinct Abilities
Your helot seems to be in the defensive zone, make it work for you.
COUNTERATTACK
Description: The best defense is a good offense!
Cost: (3) Instinct Trait Reserves
Effect: If the attack is successfully defended, treat your defensive roll as a standard attack roll using the opponent’s attack roll as the defensive roll against it.
Special Instructions: Must be called before rolling to defend an incoming attack towards your helot.
COMBO BREAKER
Description: Nobody saw that coming, except for your helot.
Cost: (4) Instinct Trait Reserves
Effect: After an opponent’s successful focus attack to begin their helot’s combo, you may use this ability to automatically defend the remaining standard attacks.
Special Instructions: The initial focus attack damages your helot as normal.
ELUSIVE
Description: Your helot is a slippery little sucker.
Cost: (5) Instinct Trait Reserves
Effect: Your helot is +SDS to defend for this entire command cycle.
Special Instructions: For each opponent’s command round during this command cycle your helot +SDS to defend.
Physical Abilities
Use your helot’s strength to your advantage.
UNSHACKLED
Description: Your helot is free at last!
Cost: (3) Physicality Trait Reserves
Effect: Immediately remove the Grappled state from your helot.
Special Instructions: This can be used at any time during any player’s command round.
PUSH
Description: Back off!
Cost: (4) Physicality Trait Reserves
Effect: Move the opposing helot (1) square in the direction of your helot’s FFD. Your helot remains in its current location. If the opposing helot’s destination space cannot be occupied, this ability cannot be used.
Special Instructions: This ability requires standard attack positioning and can only be used during your own command round.
HAYMAKER
Description: Tell your helot to lean into this one.
Cost: (5) Physicality Trait Reserves
Effect: Add (4) damage to a successful attack.
Special Instructions: This ability is declared after a successful attack.
Deftness Abilities
Your helot is unusually quick and nimble, you must strike while the iron is hot!
HURDLE
Description: Your helot is moving like it has springs on its feet!
Cost: (3) Deftness Trait Reserves
Effect: Keeping its FFD, move your helot two squares forward over a Hazard or Obstacle.
Special Instructions: This ability can only be used during your own command round. It cannot be used to leap over another helot, Pillar or Dart Column. Furthermore, it can only be used on a Brazier if the Brazier is knocked over.
TRIPPING
Description: The opposing helots had better watch their step.
Cost: (4) Deftness Trait Reserves
Effect: Instantly render an opposing helot attempting to leave any square adjacent to your helot prone.
Special Instructions: If they have the available MPs the opponent’s helot can attempt a stand action afterwards.
TUNNEL VISION
Description: Your helot’s attacks appear laser guided.
Cost: (5) Deftness Trait Reserves
Effect: Your helot is +SDS to attack and aim commands for this command round.
Special Instructions: Grapple commands are excluded.
Swagger Abilities
Your helot is really working that crowd!
TURN CROWD
Description: Your helot manipulates the crowd to make an opposing helot look a fool.
Cost: (3) Swagger Trait Reserves
Effect: An opposing player of your choice loses (3) Cred Coins to the crowd pile.
WIN THEM OVER
Description: Your helot is the belle of the bout!
Cost: (4) Swagger Trait Reserves
Effect: Take (5) Cred Coins from the crowd pile.
TALK SHIT
Description: Your helot is running its mouth and getting under the opposition’s skin or scales or whatever…
Cost: (5) Swagger Trait Reserves
Effect: An opposing helot of your choice is -SDS to attack for this command round.
Cunning Abilities
Is your helot thinking on its own?! You’ll have to straighten it out later, but for now take advantage!
JACK OF ALL TRAITS
Description: Your helot has been taking notes and seems to be improving.
Cost: (3) Cunning Trait Reserves
Effect: Increase any other trait reserve by (1).
CAN’T FOOL ME
Description: Your helot has unexpectedly outsmarted your opponent. How delightfully humiliating!
Cost: (4) Cunning Trait Reserves
Effect: Ignore a deception or an influence card.
MADE YOU LOOK
Description: Your helot has distracted the opposing helot.
Cost: (5) Cunning Trait Reserves
Effect: Change an opposing helot’s FFD 180-degrees.
Special Instructions: This is instant and can be used at any time during any player’s command round.