The basic rules of combat
  • 07 Mar 2023
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The basic rules of combat

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Article summary

The Basic Rules of Combat

Yes, even in NEXUS there are rules.

Attacking

When a player declares an attack command, they must specify the type of attack (including location if necessary) and then roll the corresponding amount of dice. The opposing helot always defends attacks with no action or movement point cost necessary. Once the rolls have been made and bonuses have been applied, the player’s roll with the highest numeric value is awarded the successful action.

IMPORTANT NOTE:

Ties always go to the Defense Roll.

Determining Melee Damage

If the attack was a success, you now subtract the defensive roll total from the attacking roll total and add any bonuses and weapon damage, that is the damage caused by the attack. Now simply deduct that damage from the opposing helot’s Overall Condition and any other appropriate locations dictated by the attack type. If the defense is successful, then no damage is caused to either helot.

Determining Ranged Damage

If the attack was a success, the defending helot takes damage equal to the weapons damage value along with any appropriate bonuses or penalties; Simply deduct that damage from the opposing helot’s Overall Condition and any other appropriate locations.

Line of SIght Rules

When attempting a ranged attack, the attacking helot must have a Line of Sight to their target. Line of Sight is a range of squares from 45 Degrees Left to 45 Degrees Right of the attacker’s FFD.
Ranged-LOS.png

IMPORTANT NOTE:

Ranged-LOS-O

Barge Obstacles and other objects that may be used as cover will block squares from an attacker’s Line of Sight.

Optimal Distance

Each ranged weapon has its own optimal distance which represents the number of squares the weapon can be used without penalty. helots are -SDS for each square the target is located outside of a weapon’s Optimal Distance. Optimal Distance is calculated by counting the forward squares only, with no regard for left and right.


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