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There are multiple attack methods available to your helot. Each with its own effects, Action Point Costs, and SDS Modifiers. The attempted execution of some of these commands may even take away from your helot’s Overall Condition.
All attacks are automatically defended with no Action Point Cost to the opposing helot.
Wild Attack
Description: Tell your helot to make a flailing attack intended to make any kind of contact with its opponent.
Position: This command is only available if the opposing helot is in any of the (3) adjoining forward squares relative to the attacking helot’s FFD.
Damages: The opposing helot’s Overall Condition.
Cost: (1) APC and -(1) OC (Overall Condition) to be transferred to the Crowd Coin Pile
SDS Bonus or Penalty: -SDS
Damage Bonuses (other than Weapons) do not apply to Wild Attacks. However, Damage Penalties do still apply.
Standard Attack
Description: Instruct your helot to make a premeditated and substantial attack.
Position: This command is only available if the opposing helot occupies the center adjoining forward square relative to the attacking helot’s FFD.
Damages: The opposing helot’s Overall Condition as well as a Random d6 Body Location. After rolling a successful attack and calculating damage amount, roll a d6 to determine what Body Location to apply the damage to.
Cost: (2) APC
SDS Bonus or Penalty: NONE
It is impossible to do damage to an opposing helot’s Head Location with a Standard Attack.
Focused Attack
Description: Command your helot to attack the specific body location of an opposing helot.
Position: This command is only available if the opposing helot occupies the center adjoining forward square relative to the attacking helot’s FFD.
Damages: The opposing helot’s Overall Condition as well as a Specified Body Location.
Cost: (3) APC
SDS Bonus or Penalty: -SDS
Focused attacks are the only way to do damage to an opposing helot’s Head Location.
Grapple
Description: Command your helot to grapple an opponent as a precursor to the Clinch, Drag, Throw, Crush, and Takedown Command.
Position: This command is only available if the opposing helot occupies the center adjoining forward square relative to the attacking helot’s FFD.
Damage: None.
Cost: (2) APC
SDS Bonus or Penalty: None.
Success Result: The opposing helot is now Grappled, opening the Clinch, Drag, Throw, Crush, and Takedown commands to your helot.
You must have a functional Left Upper AND Right Upper to Grapple. Furthermore, you may not Grapple with an unsheathed weapon.
You may Grapple a Prone opponent. If the attack results in a SUCCESS, the opponent is Grappled and no longer Prone. On a failure however, the opponent remains Prone.
You may not Grapple the grappled. If two helots are already engaged in a grapple, a third helot cannot attempt to grapple either one of them.
If the one grappling an opponent, a helot may let go and release its opponent at any time at no AP or MP cost.
A third party can break a grapple by making either helot engaged in the grapple go prone (with a running strike for example).
Combo
Description: A consecutive series of premeditated attacks that must begin with a Focused Attack and is followed by any number of predeclared Standard Attacks. If the opening attack is a success, each subsequent Standard Attack costs only (1) AP instead of the standard (2) AP.
Position: This command is only available if the opposing helot occupies the center adjoining forward square relative to the attacking helot’s FFD.
Damage: Varies (See Focused and Standard Attacks).
Cost: (3) APC +(1) APC for each declared Standard Attack
SDS Bonus or Penalty: Varies (See Focused and Standard Attacks).
Success Result: If the opening Focused Attack succeeds, all remaining Standard Attacks are played out regardless of their outcome.
Failure Repercussions: If the opening Focused Attack is defended, the remaining Standard Attacks are automatically defended as well.
You must declare all subsequent Standard Attacks before executing the opening Focused Attack.
Using Feint will only give a bonus to the initial Focused Attack.
Gloating at the end of a combo gives a bonus of the total amount of damage done during the entire combo.
Feint
Description: Faking or feinting an attack for the purpose of setting up the next Attack.
Position: This command is only available if the opposing helot occupies the center adjoining forward square relative to the attacking helot’s FFD.
Cost: (2) APC
Effect: +SDS bonus to the next Attack.
Feint must immediately be followed by an attack. If your helot does not have the AP remaining to attack after its feint, it may not feint. This also means that your helot may not Feint multiple times in a row to stack the bonus.
Using Feint before a combo will only give a bonus to the initial Focused Attack.