- Print
- DarkLight
Alien Growth Hormone
Your helot is +SDS to its next attack
This card must be used before the attack roll is made.
Beam Me Up
Use RPO Rules to change your helot's location
Your helot keeps its FFD. If the space is occupied, use a directional die for helot placement. Your helot takes hazard damage if applicable.
This card may be used at any time.
Bribe Barge Captian
Start or stop a barge hazard
Trigger a single instance of a barge hazard or prevent it from triggering.
This card must be used before any hazard related rolls are made.
Clear a Path
Remove an obstacle or hazard
Instantly remove any single instance of a barge hazard or obstacle from the arena.
This card may be used at any time.
Create a Distraction
Your helot's opponent is -SDS to defend the next attack
This card must be used before either roll is made.
Daily Affirmations
Your helot enjoys a +2 damage bonus
This effect lasts for the entirety of your command round.
This card must be used before any attack rolls are made.
Disarm
The opposing helot’s weapon is dropped, not sheathed.
This card may be used at any time.
Embezzlement
Intercept a payment to the crowd pile
An opponent makes it’s crowd pile payment to your cred pile instead.
This card may be used to intercept hazard damage.
Eye of the Roacgul
Add your helot's location damage to its overall
Your helot takes no overall damage. If the opposing helot does damage to your helot’s location, add that damage to your helots overall instead of placing it into the opposing player’s cred pile.
This card must be used before any attack rolls are made.
Feet of Fancy
Your helot gains an extra 3 MP
This card can be used at any time during your command round.
Fight Lube
Liberate your helot and remove its grappled status
This card may be used at any time.
Going Nowhere
The opposing helot cannot move or change its FFD
This card may be used while attacking or defending the current action.
This card can be used instantly at any time. However, it must be used before any rolls are made.
I Drink Your Milkshake
Your helot trades SDS advantage or disadvantage with its Opponent
This card may be used while attacking or defending the current action.
This card can be used instantly at any time. However, it must be used before any rolls are made.
I'm Rubber, You're Glue
Your Opponent's helot damages itself instead
Roll as normal, but your opponent’s helot takes the damage done by its attack instead of your helot.
This card must be used before either roll is made.
Imprecision
Turn a successful focused attack to a standard one
After an opposing helot lands a successful focused attack on your helot, have them roll for random location damage instead.
This card may be used at any time.
Knowing is Half the Battle
An opponent must reveal their influence cards
This card may be used at any time.
Meat Puppet
Take control of an opponent's helot
Use your helot’s MP to move an opposing helot instead. Your helot will still suffer penalties related to unspent MP.
This card can only be used during your own command round.
The crowd is ignorant to the influence you wield upon the opponent’s helot. Due to this, any resulting damage goes to the Crowd Pile.
Pawn Shop
Sell your stuff to the crowd for cred
Trade anything listed below for
10 cred from the crowd pile (if available)
2 Command Tokens,
1 Deception Token,
1 Weapon,
or an additional Influence Card
This card may be used at any time, even after the bout has ended.
Pirouette
Instantly change your helot's FFD to any direction
This card may be used at any time.
You may also perform this action while grappling or grappled.
Quick Pick-Me-Up
Stand your helot up and remove its prone status
This card may be used at any time.
The Shocker
Electrocute an opposing helot
The opposing helot takes 5 overall damage if grappled by or grappling your helot.
This card can only be used if the helot is grappled or grappling.
Sticks and Stones
Add 3 damage to a focused attack to a limb location
This card may be used after a successful focused attack to any upper or lower appendage.
TP Roll
Give yourself a needed turning point number
This card can be used at the start of your command round.
Turtle Power
Relocate your helot's head, chest or midsection damage
After an oponent’s succussful attack, you move that damage to any of your helot’s appendages instead.
This card may be used after a successful attack on your helot.