Influence cards
  • 06 Jul 2023
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Influence cards

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Article summary

Alien Growth Hormone

IC_10-Alien-Groth-Hormone

Your helot is +SDS to its next attack

This card must be used before the attack roll is made.

Beam Me Up

IC_14-Beam-Me-Up

Use RPO Rules to change your helot's location

Your helot keeps its FFD. If the space is occupied, use a directional die for helot placement. Your helot takes hazard damage if applicable.

This card may be used at any time.

Bribe Barge Captian

IC_07-Bribe-Barge-Captain

Start or stop a barge hazard

Trigger a single instance of a barge hazard or prevent it from triggering.

This card must be used before any hazard related rolls are made.

Clear a Path

IC_12-Clear-a-Path

Remove an obstacle or hazard

Instantly remove any single instance of a barge hazard or obstacle from the arena.

This card may be used at any time.

Create a Distraction

IC_16-Create-a-Distraction

Your helot's opponent is -SDS to defend the next attack

This card must be used before either roll is made.

Daily Affirmations

IC_05-Daily-Affirmations

Your helot enjoys a +2 damage bonus

This effect lasts for the entirety of your command round.

This card must be used before any attack rolls are made.

Disarm

IC_03-Disarm

The opposing helot’s weapon is dropped, not sheathed.

This card may be used at any time.

Embezzlement

IC_23-Embezzlement

Intercept a payment to the crowd pile

An opponent makes it’s crowd pile payment to your cred pile instead.

This card may be used to intercept hazard damage.

Eye of the Roacgul

IC_19-Eye-of-the-Roacgul

Add your helot's location damage to its overall

Your helot takes no overall damage. If the opposing helot does damage to your helot’s location, add that damage to your helots overall instead of placing it into the opposing player’s cred pile.

This card must be used before any attack rolls are made.

Feet of Fancy

IC_17-Feet-of-Fancy

Your helot gains an extra 3 MP

This card can be used at any time during your command round.

Fight Lube

IC_13-Fight-Lube

Liberate your helot and remove its grappled status

This card may be used at any time.

Going Nowhere

IC_06-Going-Nowhere

The opposing helot cannot move or change its FFD

This card may be used while attacking or defending the current action.

This card can be used instantly at any time. However, it must be used before any rolls are made.

I Drink Your Milkshake

IC_11-I-Drink-Your-Milkshake

Your helot trades SDS advantage or disadvantage with its Opponent

This card may be used while attacking or defending the current action.

This card can be used instantly at any time. However, it must be used before any rolls are made.

I'm Rubber, You're Glue

IC_08-I_m-Rubber-You_re-Glue

Your Opponent's helot damages itself instead

Roll as normal, but your opponent’s helot takes the damage done by its attack instead of your helot.

This card must be used before either roll is made.

Imprecision

IC_02-Imprecision

Turn a successful focused attack to a standard one

After an opposing helot lands a successful focused attack on your helot, have them roll for random location damage instead.

This card may be used at any time.

Knowing is Half the Battle

IC_09-KNowing-is-Half-the-Battle

An opponent must reveal their influence cards

This card may be used at any time.

Meat Puppet

IC_22-Meat-Puppet

Take control of an opponent's helot

Use your helot’s MP to move an opposing helot instead. Your helot will still suffer penalties related to unspent MP.

This card can only be used during your own command round.

IMPORTANT NOTE:

The crowd is ignorant to the influence you wield upon the opponent’s helot. Due to this, any resulting damage goes to the Crowd Pile.

Pawn Shop

IC_24-Pawn-Shop

Sell your stuff to the crowd for cred

Trade anything listed below for
10 cred from the crowd pile (if available)

2 Command Tokens,
1 Deception Token,
1 Weapon,
or an additional Influence Card

This card may be used at any time, even after the bout has ended.

Pirouette

IC_01-Pirouette

Instantly change your helot's FFD to any direction

This card may be used at any time.

IMPORTANT NOTE:

You may also perform this action while grappling or grappled.

Quick Pick-Me-Up

IC_04-Quick-Pick-Me-Up

Stand your helot up and remove its prone status

This card may be used at any time.

The Shocker

IC_21-The-Shocker

Electrocute an opposing helot

The opposing helot takes 5 overall damage if grappled by or grappling your helot.

This card can only be used if the helot is grappled or grappling.

Sticks and Stones

IC_15-Sticks-and-Stones

Add 3 damage to a focused attack to a limb location

This card may be used after a successful focused attack to any upper or lower appendage.

TP Roll

IC_18-TP-Roll

Give yourself a needed turning point number

This card can be used at the start of your command round.

Turtle Power

IC_20-Turtle-Power

Relocate your helot's head, chest or midsection damage

After an oponent’s succussful attack, you move that damage to any of your helot’s appendages instead.

This card may be used after a successful attack on your helot.


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