Game components
  • 09 Mar 2023
  • 4 Minutes to read
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Game components

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GAME COMPONENTS

  1. 17”x 17” Gameboard | 1
  2. Gameboard Frame | 1 frame in 8 pieces
  3. Motivation Miniatures | 4
  4. Hazard Miniatures | 16, 4 of each hazard
  5. Pillar Miniatures | 4
  6. Blood Tiles | 10
  7. Guts Tiles | 10
  8. Status Indicators | 44, 4 Flaming, 4 Bleeding, 4 Prone, 4 Grappled, 4 Armed, 12 SDS Defend, and 12 SDS Attack
  9. Command Tokens | 20
  10. Deception Tokens | 10
  11. Action Menus | 4
  12. Lanista Cards | 8
  13. Helot Motivation Cards | 4
  14. Weapon Cards | 14
  15. Influence Cards | 24
  16. Hazard Cards | 4
  17. Turning Point Cards | 25
  18. Cred Coins | 700, 175 per Player
  19. Directional Compass Die | 1
  20. Grid Dice | 2, 1 Green D8, 1 Orange D8
  21. Trait Dice | 4, 1 per Player
  22. Ratio Dice | Black D6 / 4, 1 per Player
  23. Attack Dice | 5 Red D6
  24. Defense Dice | 5 Blue D6
  25. Trait Counter Dice | Numbered 0-5 D6 / 24, 6 per Player

Gameboard

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The same gameboard is used for every NEXUS bout, but it can represent different barges. The gameboard is a 17 x 17-inch gameboard featuring an 8 x 8 numbered grid with 50mm squares. The North end of the board is clearly marked.

Gameboard Frame

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There are (4) separate aerie command panels, each in two pieces, that can be placed together to create a frame around the gameboard. The frame pieces have magnets that lock things into their proper place and the aerie command panels themselves serve many purposes. For starters, they provide a nice visual perimeter around the board that represents the surrounding walls. The command panels also track Turning Points, combat initiative, and your helot’s health; They also hold various cards, ratio dice, and trait counters.

Motivation Miniatures

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Each helot is represented by a miniature. The open nature of NEXUS allows for players to use any miniature to represent the motivation they are playing but each miniature is named after the motivation that influenced its design.

Hazard Miniatures

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These miniatures represent the various hazards that can occupy a NEXUS arena. All these miniatures are not necessarily used in every NEXUS bout. Generally, players will encounter 2-3 different types of hazards, depending on the barge selected.

Pillar Miniatures

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These pillars are standard obstacles that are placed before every bout.

Blood Tiles

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These tiles are standard obstacles that are commonly placed before and during most bouts.

Guts Tiles

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These tiles are standard obstacles that are commonly placed before and during most bouts.

Status Indicators

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Status indicators are placed in the status slots on the aerie command panel. They indicate the various status effects that are affecting a player’s helot.

Command and Deception Tokens

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These tokens represent the remaining command and deception available to each player.

Action Menu

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A quick player reference sheet with available commands, situational rules, reference charts, and other helpful information.

Lanista Cards

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Eight (8) cards featuring of the NEXUS’s finest up-and-coming lanistas. Complete with color illustrations and character game stats.

Helot Motivation Cards

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These cards feature the trait bonuses and unique trait abilities of each helot motivation.

Weapon Cards

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Weapon cards are placed in a pile to the side of the board. During a bout, a player may be asked to select a specific card or draw one (1) at random.

Influence Cards

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Influence cards are usually instant play actions. Cards are evenly distributed before the match and players may keep the number of cards equal to their lanista’s influence.

Hazard Cards

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Quick-reference tarot-sized cards featuring hazard rules and any applicable tables.

Turning Point Cards

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Turning Point Cards are kept shuffled in a stack near the board. When a player fills their tuning point counter, they will draw a card.

Cred Coins

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Cred Coins represent fame and wealth, making the player who amasses the most the winner of a NEXUS bout.

Directional Compass Die

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This eight-sided specialty die features all cardinal and intercardinal directions. It will be used at various times during bouts when a random direction is called for.

Grid Dice

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These two (2) eight-sided dice, one (1) green and one (1) orange, will be used to generate random locations on the NEXUS gameboard.

Trait Dice

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A six-sided white die, featuring each of the six (6) traits, that is used during the initiative round to both determine initiative and increase the player’s trait reserves.

Ratio Dice

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This black six-sided die is used by players during the initiative round to determine their movement/action ratio, aid in determining initiative, and to fill the player’s Turning Point Counter.

Attack Dice

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A select number of these six-sided red dice are rolled by the attacking player to resolve combat actions.

Defense Dice

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A select number of these six-sided blue dice are rolled by the defending player to resolve defensive actions.

Trait Counter Dice

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These six-sided black dice are numbered from (0) to (5) and used to track a player’s helot trait reserves.


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