Floor saw
  • 28 Jun 2023
  • 2 Minutes to read
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Floor saw

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Article summary

Braziers begins at the 12 minute 37 second mark

Floor Saws

floor-saws
Floor Saws are circular discs with razor sharp and jagged edges that spring up randomly from the barge arena floors. Once they appear, they move in a straight line at ludicrous speeds, ripping through objects or anyone in their path. The fun does not end there, however. If they should contact a wall or column on their journey, the disk shatters, flinging shrapnel in all directions. Otherwise, the helots get the added thrill of navigating around it until the bout’s conclusion.

Structural Condition

Indestructible

Used for Cover

No.

Activation

Turning Point Duplicate Roll

  • RPO (pg.9) is used to see where (1) Floor Saw pops up.
  • Afterwards the activating player rolls a compass die and a d8 to determines which direction and how many squares the new saw travels, previous saws remain unmoved. Floors saws can move diagonally.
  • If the Floor Saw completes its journey without encountering any indestructible objects or a wall, it is left in that space until the conclusion of the bout.
  • If the Floor Saw encounters an indestructible object or wall, it explodes in the space adjacent to the object sending damaging shrapnel in a (1) square radius around itself.
  • If a Floor Saw encounters any destructible objects, they are removed from the board and the Floor Saw continues its journey.
  • If a Floor Saw encounters a helot, the helot is damaged, and the Floor Saw continues its journey.
  • If a Floor Saw concludes its journey in a square occupied by a helot, the helot is damaged and relocated to an adjacent square, keeping their FFD, determined by a compass die roll. If that square is occupied, the helot is thrown back into the Floor Saw, once again taking damage, and the process begins again with another compass die roll.

Re-Activation:

Player Activated

  • A helot may push, throw, drag, etc. its opponent into any stationary Floor Saw. The helot is damaged and relocated to an adjacent square, keeping their FFD, determined by a compass die roll. If that square is occupied, the helot is thrown back into the Floor Saw, once again taking damage, and the process begins again with another compass die roll.
IMPORTANT NOTE:

Turning Points do not spawn additional floor saws and have no effect on previously placed saws.

Area of Effect

Only its occupied square, unless exploding. When a Floor Saw explodes its area of effect is expanded to a (1) square radius around its center.

Damage

  • Direct hits deal (10) location damage and trigger the Bleeding State.
  • Shrapnel does (5) location damage and triggers the Bleeding State.
IMPORTANT NOTE:

(2) Floor Saws colliding with each other will do (10) shrapnel damage.


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