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SETUP
Setup Step 1: Pick a Lanista
- First, each player picks a pre-generated lanista from the deck of Lanista Cards
Setup Step 2: Select Your Helots
- Second, select a Helot Motivation Card and place it in front of the player along with an Action Menu (a quick reference sheet of rules and commands).
- Now, place the appropriate amount of Cred Coins into the Overall and Location Conditions of each player’s Aerie Command Panel.
- Finally, set all Trait Counters to (0) and then add each helot’s Motivation Trait Advantages to the corresponding Trait Counter Values on the Aerie Command Panel.
Setup Step 3: Distribute Influence Cards
- Shuffle the deck of Influence Cards (pg.8) and distribute ALL cards evenly face down to each player. The players may now look at their cards and keep the number of cards equal to their lanista’s influence to use during the bout. The remaining cards are then discarded back into the deck. Influence cards are not revealed to the opposing player until used. So, players should keep them hidden from one another.
Setup Step 4: Setup the Barge
- Pick an Unsanctioned Barge to host the barge bout.
- Players may use their own custom arena designs or select a Barge Schematic to determine the location and placement of all necessary obstacles and hazards.
- Now, all players should familiarize themselves with each of the featured Hazard Rule Sets.
- Now, Place (5) Cred Coins per player into the Crowd Coin Pile.
- When ready, shuffle the Turning Point Cards and place the helots in their Starting Positions.
THE COMMAND CYCLE
- To begin each action cycle, an Initiative Roll is made with each player simultaneously rolling a Ratio Die along with a Trait Die to determine the following…
- The player Command Round turn order.
- The Action/Movement Ratio of each player’s helot.
- Updates to the player’s Helot Trait Counter.
- Once turn order has been established, players may make updates to their Turning Point Counter and execute their helot’s Command Round, in order, one at a time, until the final player has finished. The Command Cycle has now ended.
- Repeat The Command Cycle until all but one (1) of the helots are Killed or Incapacitated.
DETERMINE THE WINNER
- When only one (1) helot remains, award the player a (10) Cred Last Helot Standing Bonus from the Crowd Coin Pile.
- Count the Crowd Coin Pile and each individual player’s Cred Coins, the highest total is declared the winner.
IMPORTANT NOTE:
Players will be keeping track of TURNING POINT COUNTERS, TRAIT COUNTERS, TURNING POINT CARDS, as well as any HAZARD-related game mechanics, etc. It is a good idea to delegate some of these responsibilities to a Pit Boss if one is available.
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